
Professional Teams
Walt Disney Imagineering - Disney Live Entertainment
The live, immersive, theatrical experiences arm of Disney Imagineering.
Story Writer Intern: Solo-authored and developed Walt Disney World Resort experiences, including H2O Glow, GoofyCore Hall, and Garden Rocks 2025. Participated in the creative development and production of Starlight Parade, Disney Dreamers Academy, Moonlight Magic, Make-A-Wish Ball, and many more unannounced projects.
Leveraged Spanish fluency to develop and translate multilingual, multicultural scripts and story treatments. Crafted in-depth story materials, including high concepts, pitch decks, show scripts, voiceovers, treatments, operational dialogue, press copy, and event summaries.
Madden Ultimate Team - EA Sports
Madden 24's Live Service/GaaS Content
Live Content Design Intern: Combined internet market research, player engagement metrics, and design instinct to build over 200 missions for Madden Ultimate Team, Madden’s Games as a Service (GaaS) model. Collaborated with a cross-discipline team of artists, QA, and engineers to develop, iterate, and publish quest-style content.
Neon City - techToy Studio
A Retro-futuristic VR City Builder for all ages. If SimCity and Minecraft had a baby.
Narrative Designer: Drafted memorable and comedic narrative moments that catered to New User Experience goals. Drafted scripts, characters, scenes, barks, dialogue, descriptions, and more. Produced world documentation & attended Voice Over Sessions.
Notable Projects
Dream Bound Created for the Game Writing SIG Arcjam

A text-based surreal horror game following a young adult's nightmare-plagued journey to the Arctic. Mature audiences only.
Writer, Designer, Artist:
Drafted the Game Design Document and ideated mechanics. Outlined, iterated, and wrote narrative, including prose, scenes, characters, and branching dialogue. Hand-drew visuals for the game using traditional and digital tools.
Awards and Recognitions:
Shortlisted out of 122 games | Recipient - Perfect Score Award
Nominee - Excellence in Narrative Design
Nominee - Excellence in Game Writing
Echoes
An Isometric Action Roguelike about a fallen fae queen avenging her people. Very Gory.
Narrative Director, VO Director, Game Designer:
Drafted the game’s original creative vision. Broke story. Collaborated with the Director & Lead Designer to define the design pillars. Wrote world documents, character breakdowns, scripts, callouts/barks, and item descriptions.
Reviewed demo reels and scheduled callbacks. Directed Talent during Voice Over and ADR sessions and chose final takes.
